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Experienced Gameplay Programmer with 6+ years of experience. Proven track record of feature ownership, complex system implementation and successful cross-studio collaboration in AAA projects.

Work Experience

Project 1

Unannounced Project

2024 - Present

Working on an Unannounced Project as a Gameplay Programmer. Responsible for various Gameplay and UI features.

Project 1

Assassin's Creed Shadows

2023 - 2024

Developed and maintained gameplay systems, collaborated with designers and artists to implement features, and optimized code for performance.

Project 1

Assassin's Creed Mirage

2022 - 2023

Feature owner of the online store feature, responsible for designing, implementing, and maintaining the online store system. Collaborated with cross-functional teams, including online teams, designers, and UI artists, to ensure seamless integration and optimal performance.

Project 1

Riders Republic

2020 - 2022

Led the development of the Options system, proposed and implemented a refactor for the old input system that was accepted by architects and seniors. Developed Marker and Compass systems, tutorial flow, and fixed decade-old bugs in the engine. Collaborated with international teams to deliver robust player tracking systems.

Project 1

Ghost Recon Breakpoint

2019 - 2020

Rapidly progressed from bug-fixing to ownership of gameplay features as a junior gameplay programmer. Implemented various gameplay and UI elements, including HUD Effects, complex minimap pixel shaders and multiplayer gameplay elements. Developed the multiplayer lobby feature from the ground up in collaboration with other programmers and designers. Resolved complex bugs and contributed to new game modes.

Project 1

Ghost Recon Wildlands

2018 - 2019

Gained foundational experience in AAA game development as a programmer intern. Contributed to bug fixing and task development, which provided valuable insights into the game development process and collaboration within a large team.

Work Experience

About Me

Hi, I'm Aleksandar! I've spent more than six years working in the game industry and I have worked on a variety of AAA titles, developing my skills in creating fun and innovative gameplay experiences. I enjoy working in a team environment, always learning and evolving to tackle new challenges in order to drive the limits of interactive entertainment.
If you'd like to learn more about my experience or if you would like to discuss how can we work together, feel free to look at my resume or connect with me on social media.

Personal Projects