Experienced Gameplay Programmer with 6+ years of experience. Proven track record of feature ownership, complex system implementation and successful cross-studio collaboration in AAA projects.
2024 - Present
Working on an Unannounced Project as a Gameplay Programmer. Responsible for various Gameplay and UI features.
2023 - 2024
Developed and maintained gameplay systems, collaborated with designers and artists to implement features, and optimized code for performance.
2022 - 2023
Feature owner of the online store feature, responsible for designing, implementing, and maintaining the online store system. Collaborated with cross-functional teams, including online teams, designers, and UI artists, to ensure seamless integration and optimal performance.
2020 - 2022
Led the development of the Options system, proposed and implemented a refactor for the old input system that was accepted by architects and seniors. Developed Marker and Compass systems, tutorial flow, and fixed decade-old bugs in the engine. Collaborated with international teams to deliver robust player tracking systems.
2019 - 2020
Rapidly progressed from bug-fixing to ownership of gameplay features as a junior gameplay programmer. Implemented various gameplay and UI elements, including HUD Effects, complex minimap pixel shaders and multiplayer gameplay elements. Developed the multiplayer lobby feature from the ground up in collaboration with other programmers and designers. Resolved complex bugs and contributed to new game modes.
2018 - 2019
Gained foundational experience in AAA game development as a programmer intern. Contributed to bug fixing and task development, which provided valuable insights into the game development process and collaboration within a large team.
Hi, I'm Aleksandar! I've spent more than six years working in the game
industry and I have worked on a variety of AAA titles, developing my skills in creating
fun and innovative gameplay experiences. I enjoy working in a team environment, always learning
and evolving to tackle new challenges in order to drive the limits of interactive entertainment.
If you'd like to learn more about my experience or if you would like to discuss how
can we work together, feel free to look at my resume or connect with me on social media.
Published a mobile game called Sky Merge on the Google Play Store as a solo developer. The game includes third-party integrations like Unity Economy, Analytics, IAP, Ironsource Ads and Google Play Services.
Project I am still working on in Unreal Engine 5. PvP game where 4 players are hunting each other in a forest. Players can use various weapons that are randomly spawned on the map and lure other players into traps. This project is not public on github yet.
Small and unfinished project where I tried to recreate classical Nonogram game. Nonograms and nonogram sets can be easily shared between the players and also, players can create their own nonograms directly in the game.
In-progress project where a new solar system is generated each time based on spawn rules set in data. Each planet can have specific materials based on planet's stats and type. I will introduce many more things in the future.
Simplifies the process of creating new Unreal Engine modules. While simple, this tool can save a lot of time if many modules are needed. You can find more info on the github page.
This portfolio is hand-made using only VS Code and Google! I wanted to try out my HTML and CSS skills and create my first own portfolio. I am happy with the result!