Experienced Gameplay Programmer with 6+ years of experience. Proven track record of feature ownership, complex system implementation, and successful cross-studio collaboration in AAA projects.
2024 — Present
Working on an Unannounced Project as a Associate Lead Programmer / Senior Programmer. Responsible for various Gameplay and UI features.
2023 — 2024
Developed and maintained gameplay systems, collaborated with designers and artists to implement features, and optimized code for performance.
2022 — 2023
Feature owner of the online store system. Collaborated with cross-functional teams including online, design, and UI artists to ensure seamless integration and optimal performance.
2020 — 2022
Led the Options system, proposed an accepted input system refactor, and developed Marker, Compass, and tutorial systems. Collaborated internationally on player tracking.
2019 — 2020
Progressed from bug-fixing to feature ownership. Implemented HUD effects, minimap pixel shaders, and built the multiplayer lobby system from the ground up.
2018 — 2019
Gained foundational AAA experience as an intern. Contributed to bug fixing, task development, and collaboration within a large international team.
Hi, I'm Aleksandar! I've spent more than six years working in the game industry on
a variety of AAA titles, developing my skills in creating fun and innovative gameplay experiences.
I enjoy working in a team environment, always learning and evolving to tackle new challenges
in order to push the limits of interactive entertainment.
If you'd like to learn more about my experience or discuss how we can work together,
feel free to look at my resume or connect with me on social media.
I started using Linux not so long ago. I wanted to learn something new and give back to the community, so this Gnome extension was borned.
A Serbian-language Wordle clone featuring creative game modes that gained an enthusiastic following among friends and spread virally through Ubisoft Belgrade, earning a dedicated channel where colleagues share daily results.
Published a mobile game on the Google Play Store as a solo developer. Integrates Unity Economy, Analytics, IAP, Ironsource Ads, and Google Play Services.
In-progress UE5 PvP game where 4 players hunt each other in a forest using randomly spawned weapons and environmental traps.
Recreation of the classic Nonogram puzzle game. Players can create, share, and solve custom nonograms directly within the game.
Procedural solar system generator where each run produces unique planets with materials based on data-driven spawn rules.
Tool that simplifies creating new Unreal Engine modules — a major time-saver when a project requires many custom modules.
Hand-crafted using only VS Code. A chance to flex some web skills outside of game programming.